﻿using UnityEngine;
using System.Collections;

public class RunMode
{
    private static RunMode m_instance;
    public static RunMode Instance
    {
        get {
            if (m_instance == null)
            {
                m_instance = new RunMode();
            }
            return m_instance; 
        }
    }

    public bool LogNetwork = true;
    public bool SingleMode = false;
}
